4) Pixologic ZBrush — sculpting & high-res detail
Strengths: Industry-leading sculpting and detailing tool for characters, creatures and high-resolution assets. ZBrush is the de facto for sculptors and is used as the “detail” tool alongside Maya/Blender. (YouTube)
Weaknesses: Not a generalist DCC — it’s sculpt-first; retopology/export steps are required to place models into game or film pipelines.
Pixologic ZBrush — 2024/feature presentation
(Source: Pixologic ZBrush presentation.) (YouTube)